Tag: Uncle's Tyranny

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  • Uncle's Plans

    p. _The storm had let up. Outside a drizzle still hit the pavement of the enclave's courtyard. The gate to the enclave was open late, two of Tagard's personal guards wait to close it, the House Medani staff being dismissed to quarters hours ago. The …

  • Unfriendly Market

    p. _Its the early hours of the morning and Lorsanna has been wandering the streets of Korth's Commerce Ward, since escaping the Medani apartments. She finds herself wandering through a quiet market. Four lines of stalls are setup in neat rows between …

  • Escaping the Apartments

    p. _The rain had picked up. The house had gone quiet, Targard's office dark. Lorsanna needed to escape now or find herself a prisoner in the morning._ *Escaping the Apartments* p. *Setup:* To escape the Medani enclave, Lorsanna must quietly move to …

  • Finding Red

    p. _After a rough night, Lorsanna is in need of a safe house and some vital rest. But who will aid a Medani runaway? Someone her uncle doesn't know much about, who is not connected to the Dragonmarked Houses, and that her uncle wouldn't expect her to go …

  • Tavern

    _After a long morning, Lorsanna finally decides that it is time to get some food at a tavern. She wonders onto a wide avenue she has never been down, hopefully this will help her hide. Down the road she can see a series of signs for various taverns and …

  • Tavern Alley

    _The food was desperately needed, Lorsanna's stomach had growled all day. The warm food gave her much needed energy and the tavern's entertainment a much needed break from running all day. The last rays of the sun were coming in through the windows of …

  • Regroup

    Following the encounter with Tagard's guards, Red leads Two and Lorsanna back to Ironroot Hall and calls for a map of Khorvaire. :p. _Lady Medani, I don't think you are safe in Korth anymore._ He lays down the map and a discussion unfolds about what …

  • Dire Boar

    _The group is passing following an worn animal path. Plenty of animals use it, the sound of running water can be heard head._ Perception Check to establish surprise round. _A dire boar looks up from drinking from the stream, it appears displeased …

  • Wolf Pack

    _The edge of the wood is near. Night is oncoming and the group has found a good spot to setup camp next to an outcropping of stone a creek is not far off._ Perception Check. _Of course, a good spot like this of course already has a resident._ 3 …

  • Hunting Party

    _A dog rushes out of the brush headed straight for whoever got closest to the Dire Boar. The sound of another dog and person not far behind._ Surprise! One dog gets a surprise charge at last person in melee with the Dire Boar. _An elf steps …

  • Leaving Korth

    _Before the sun has risen, Two awakens Lorsanna as Red packs a bag full of rations, sunrods, and rope._ *We have to be move quickly; the gate guards will be changing shift before long and have new orders. We need to pass through before the fresh …

  • Cave Bear

    _The morning passed without incident, the sounds of birds and deer caught unaware moving through the forest. A rocky outcropping on the edge of the wood is largely quiet, most of the sounds heard throughout the morning distant._ Perception Check & …

  • Walking Dead

    p. _The sun has just set; in the far distance the lights of Vedykar can be seen. An overgrown mausoleum sits abandoned, the ruins of what must be an ancient manor house a few dozen yards away. A scattering of mostly destroyed headstones are scattered …

  • Logging Camp

    _Deciding to press on a bit to avoid staying at the wolves' den, the party finds a logging camp on the very edge of the wood. It is quiet, no one is there. The cabin has a basic lock on it, a sturdy lean-to holds basic logger's equipment. A storehouse …

  • Skirting the Wood

    _Red points out your approximate location; another 8 days to [[Vedykar]], a long 8 days._ *Skirting the Wood* *Setup:* The group decided to move along the woods to make it Vedykar. *Primary Skills:* Endurance, Nature, Preception * _Endurance ( …

  • Uncle's Tyranny

    !(media-item-align-left){width:100px}http://images2.wikia.nocookie.net/eberron/images/1/13/KarrnathCrest.jpg(Crest of Karrnath)! p. Tagard d'Medani is a well connected half-elf, with contacts across Korth and stretching into the Karrnathi country side. …