Tag: encounter

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  • Screaming Night

    h6. Encounter Introduction bq). _A month after her parent's death, Lorsanna and Two are traveling on the road to Korth in a House Orien Coach. Night has fallen and the coach is within a hour of its night stop. The coachman slows the coach to a stop; …

  • Unfriendly Market

    p. _Its the early hours of the morning and Lorsanna has been wandering the streets of Korth's Commerce Ward, since escaping the Medani apartments. She finds herself wandering through a quiet market. Four lines of stalls are setup in neat rows between …

  • Escaping the Apartments

    p. _The rain had picked up. The house had gone quiet, Targard's office dark. Lorsanna needed to escape now or find herself a prisoner in the morning._ *Escaping the Apartments* p. *Setup:* To escape the Medani enclave, Lorsanna must quietly move to …

  • Finding Red

    p. _After a rough night, Lorsanna is in need of a safe house and some vital rest. But who will aid a Medani runaway? Someone her uncle doesn't know much about, who is not connected to the Dragonmarked Houses, and that her uncle wouldn't expect her to go …

  • Tavern

    _After a long morning, Lorsanna finally decides that it is time to get some food at a tavern. She wonders onto a wide avenue she has never been down, hopefully this will help her hide. Down the road she can see a series of signs for various taverns and …

  • Tavern Alley

    _The food was desperately needed, Lorsanna's stomach had growled all day. The warm food gave her much needed energy and the tavern's entertainment a much needed break from running all day. The last rays of the sun were coming in through the windows of …

  • Dire Boar

    _The group is passing following an worn animal path. Plenty of animals use it, the sound of running water can be heard head._ Perception Check to establish surprise round. _A dire boar looks up from drinking from the stream, it appears displeased …

  • Wolf Pack

    _The edge of the wood is near. Night is oncoming and the group has found a good spot to setup camp next to an outcropping of stone a creek is not far off._ Perception Check. _Of course, a good spot like this of course already has a resident._ 3 …

  • Hunting Party

    _A dog rushes out of the brush headed straight for whoever got closest to the Dire Boar. The sound of another dog and person not far behind._ Surprise! One dog gets a surprise charge at last person in melee with the Dire Boar. _An elf steps …

  • Leaving Korth

    _Before the sun has risen, Two awakens Lorsanna as Red packs a bag full of rations, sunrods, and rope._ *We have to be move quickly; the gate guards will be changing shift before long and have new orders. We need to pass through before the fresh …

  • Cave Bear

    _The morning passed without incident, the sounds of birds and deer caught unaware moving through the forest. A rocky outcropping on the edge of the wood is largely quiet, most of the sounds heard throughout the morning distant._ Perception Check & …

  • Walking Dead

    p. _The sun has just set; in the far distance the lights of Vedykar can be seen. An overgrown mausoleum sits abandoned, the ruins of what must be an ancient manor house a few dozen yards away. A scattering of mostly destroyed headstones are scattered …

  • Skirting the Wood

    _Red points out your approximate location; another 8 days to [[Vedykar]], a long 8 days._ *Skirting the Wood* *Setup:* The group decided to move along the woods to make it Vedykar. *Primary Skills:* Endurance, Nature, Preception * _Endurance ( …